Creating 3D Soundscapes

Rich interactive audio is a key component to immersion in any digital environment—from games to VR or site-based installations. This workshop will introduce key tools and concepts in creating spacialized soundscapes for interactive media. Led by sound artist Cecil Decker, attendees will primarily work with Unity and FMOD Studio.

Register here

Registration is first come first serve. Contact Cecil Decker with any questions. (cdecker@richlandlibrary.com)

FMOD

interactive audio engine