Bitsy Mixtape

What:

Bitsy is a little editor for little games or worlds. It is minimal, in interface and presentation. With it, people have created hundreds of games. They can be humorous, heart wrenching, or surreal. This collection is curated by the developer of Bitsy, Adam Le Doux.

What, Part Deux:

A Moth Batters Against Glass by Sam Keeper
Castle Island by Breogán Hackett
Cat's Out of the Bag! by Claire Morley
Day in the Life by Ethan Clark
going by train to the human palace by nicole voec
Junk Shop Telescope by Ben Bruce
Little Duck's Big Adventure by Em Lindqvist
mailfrog by Stuey Stulack
The Milk and Mitten by Sarah Gould
no destination by mark wonnacott
Lil Onion Detective by onion
Slow Growing by Ebeth
Slug Life by Sekamelica
The Exile on the Long Shore by Natalie Clayton
The Tower at Night by G.P. Lackey
Worm Dungeon by Daniel Linssen

distance

What:

It’s hard to maintain a long distance relationship. Life is constantly moving, you both head in your own directions, and it’s all you can do to keep your partner turned on before they fade away. All you can do is try to find opportunities to meet somewhere in the middle before your passion fades.


Who:

Carol Mertz

http://carolmertz.com

Do something

What:

I created “Do something.” to capture the feeling of having performance anxiety. You’re told to “do something,” but have no instructions or concept of what to do, and you have to figure it out on your own. The controls randomize with each playthrough, so you can never truly know what you’re supposed to do.


Who:

Carol Mertz

http://carolmertz.com

Istanbul, Texas

What:

Istanbul, Texas is a music centric tale of destruction, regret and repair.

A man returns to his burnt down and emptied record store, drunk and alone. Drift through the record stacks left behind in Donny's Discount Dungeon, switching your soundtrack as you stumble through breathless thoughts of past and present.


Who:

dreamfeel

https://dreamfeel.itch.io/

NeuroSpeculative AfroFeminism

What:

NeuroSpeculative AfroFeminism (NSAF) is an award winning  three-part digital narrative that sits at the intersection product design, virtual reality, and neuroscience.   Inspired by the lack of multidimensional representations of black women in technology. The NSAF products range from sunblock for traveling through the multiverse, to earrings embedded with cameras that offer protection and visibility, the vr experience is set in a Neurocosmetology lab where black women are pioneering techniques of brain optimization and cognitive enhancement. Finally, scientific research exploring the neurological and physiological impact of showing images of empowered black women as well as content made for and by women of color.


Who:

Hyphen-Labs

http://hyphen-labs.com

Panda Plunder

What:

Panda plunder is a 48 hour collabon between students from the DPA program at Clemson and students from Trident Tech. You play as a red panda, who must sneak through the panda house to find the coveted Baked Turkey (as well as other food), and steal it before being caught.


Who:

John Welter
Kira FogleSong
Jonathan Lynch
Margaret Wages
David Miller
Becca Ball
Mason Matutina
Godwin Diaz
Jim Sidletsky
Shep Dowling
Victor Zordan"

Stereokinetoscope (Prototype)

What:

Before film projection was a viable technology, the Kinetoscope became a popular sensation, introducing the spectacle of motion pictures to audiences one viewer at a time. This stereo-kinetoscope is an early prototype of what will become a self-contained device that highlights stereoscopic audiovisual work and emphasizes the spectacle of an early 20th-century kinetoscope parlour and the playfulness of a 1980s arcade.


Who:

Patrick Nugent

http://www.patricknugentmotion.com

Sync or Swim

What:

Sync or Swim is an interactive sound installation that is also a simple audio game. The object of the game is to find the “sync point” of several melodic/rhythmic layers that are operating at slightly different tempi. Turning a knob on the interface changes the tempi of the various layers by slightly different amounts – and finding the “sweet spot” brings all layers into synchronization. The player must listen carefully to determine how far out of sync the layers are, to try to find the one point on the dial where the layers are in sync. Once the sync point is located, the sound will “bloom” after a few seconds, indicating that the sync point has been discovered. The player will then be presented with a new challenge. There are eight levels of challenges, and upon completing the final level, a special “piece” will emerge out of the final soundscape before the game resets back to level one. This piece is an examination of ways to create audio games that are also interactive sonic art works. The challenge was to create an aesthetic sound experience that the user can interact with, but that “reveals” itself to the listener as a game, opening up the possibility of changing the state of the composition in significant ways, and to discover the possibilities of the compositional variables. At its core, it is a simple algorithmic sound piece that is made up of a series of looping patterns that are randomly generated and juxtaposed, within specific aesthetic characteristics.


Touching a Cactus

What:

Touching A Cactus is a meditation on physical/virtual desire and consequences (or lack thereof). Set within the context of forty real cacti, the virtual environment is a loop of five interactive vignettes: a series of experienced metaphors. The environment features an 80-line poem that appears in different permutations throughout the piece, making each run through the loop a unique experience.


Who:

Sarah Rothberg

http://sarahrothberg.com