Magneta is a fast-paced 2.5D platformer about controlling your character's coefficient of friction. It was created in Unity, and a controller is recommended. Having low friction raises energy depending on velocity, and having high friction uses energy to climb steep slopes.
Wynton Redmond: Designer/Artist
Alex Young: Code/Character Modeler
Christian Weeks: Environment Modeling/Effects
Chi-Chen Lee: Animation/Modeling
Chandler Pobis: Sound