Rust Golem

Description:

Rust Golem is the world's first Choose-Your-Own-Path virtual reality music video to be filmed in 360 degree live action! Guide your protagonists as they try and escape the dungeon of the Rust Golem, full of magic, mystery, and 8-bit video game stylings. Rust Golem is a fun, spooky adventure that begs to be played again and again!

Developers:

http://www.ghostandgoblin.com/

Ghost & Goblin

Rain Dance

Description:

Rain Dance is an asymmetrical multiplayer game that takes place on a stylized hybrid 2D/3D island. One player controls the witch doctor, who summons rain to grow crops for his village while the other players control hungry goats, each with a unique power and insatiable appetite.

Team Dream Team

https://raindancethegame.wordpress.com/

Developers:

Justin Couchot: Co-Lead Programmer and Game Designer
Spencer Humphries: Co-Lead Programmer and Game Designer
Matthew Gallman: Sequential 2D Artist
Ashley Gilliam: UI Designer
Chanel van Eeden: Sound and Web Designer
Clement Tan: Prop Artist
Charles D'Avignon: Animator
Cash McBride: Artist
Lukas Stemmler: Prop Artist
Justin Boon: Prop Artist
Anna Malatinsky: Sound Designer

Savannah, GA

Steam Court

Description:

Tasked with the upkeep of the courts mechanical devices, players try to catch the eye of the Queen and her Courtiers by displaying their mechanical prowess. Engineer your way to the top, using unique character abilities, in this trick-taking card game set in a steampunk universe for 2-6 players. 

Tantrum House

http://www.tantrumhouse.com/steam-court.html

Developers

Will Meadows: Game Designer & Graphic Designer
Ryan Pilz: Game Designer
Greg Warner: Illustrator

Greer, SC

Stranded

Description:

Your dad just found out you have to make a course change, & it's really bad timing. Who knows who you'll meet, if you'll find the lander's missing parts, or worse. Pick up a vintage Russian GPS for a downtown Columbia scavenger hunt. Good luck, comrades!

RGBk

http://rgbk.org/

Developers:

Wray Bowling: Writing, Design, Programming
Denise Strickland: Writing, Fabrication

Columbia, SC

Tides of Infamy

Description:

Tides of Infamy is a high seas adventure fraught with peril, where you command your ships in a battle for infamy against fellow pirates, sea monsters, the elements and Pirate Luck.

Gain Marks of Infamy by successfully smuggling black market supplies, plundering settlements, salvaging treasure, raiding ships and exploring new waters as you sail into uncharted seas.

Be the first to gain notoriety through infamous deeds, but beware, untold dangers lurk in these waters!

Gamewalker

http://www.gamewalkerllc.com/

Developers:

Jacob Bunting: Designer

Greer, SC

Water Me

Description:

When historic flooding his South Carolina in October 2015, much of the city was inaccessible. Dams burst, bridges failed, and roads were impassable under pools of water. Pipes burst, tainting the drinking water supply. There was not much to do but wait for conditions to improve and resources to return to capacity.

Water Me recreates this experience of being shut in. To win, the player must keep a plant alive—feeding the plant fresh water, not contaminated water from the tap. As days pass, the player passes time watering the plant, listening to the radio, and staring out the window.

Created as part of Indie Grits 2016's Waterlines project.

https://cecilnick.itch.io/water-me

Developers:

Michelle Skipper: Lead Designer
James Owens: Writer
Danny Oakes: Environment Artist
Chris Johnson: Composer
Cecil Decker: Sound Designer

Columbia, SC